/********************************************************************************
** Form generated from reading UI file 'dialog_character.ui'
**
** Created: Sat Nov 5 11:20:26 2011
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_DIALOG_CHARACTER_H
#define UI_DIALOG_CHARACTER_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QDialog>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>

QT_BEGIN_NAMESPACE

class Ui_characterDialog
{
public:
    QLabel *label;

    void setupUi(QDialog *characterDialog)
    {
        if (characterDialog->objectName().isEmpty())
            characterDialog->setObjectName(QString::fromUtf8("characterDialog"));
        characterDialog->resize(400, 73);
        label = new QLabel(characterDialog);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(10, 10, 381, 51));
        label->setAlignment(Qt::AlignCenter);
        label->setWordWrap(true);
        label->setOpenExternalLinks(false);

        retranslateUi(characterDialog);

        QMetaObject::connectSlotsByName(characterDialog);
    } // setupUi

    void retranslateUi(QDialog *characterDialog)
    {
        characterDialog->setWindowTitle(QApplication::translate("characterDialog", "CHARACTER", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("characterDialog", "Button clicked to show Character Stuff -- Things in character's possession such as Armor, Weapons", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class characterDialog: public Ui_characterDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_DIALOG_CHARACTER_H
